Expedition 3 No Mans Sky
Expedition Three: Cartographers
Howdy Everyone!
The release of Frontiers has been an intense and exciting fourth dimension for the team. Populated civilisations are something the community have requested for a long time, and information technology's incredibly rewarding for us to encounter players claiming their first settlement, meeting their kickoff citizens, and experimenting with all the new base parts. Nosotros love seeing your process of discovery, and are ofttimes blown away by your boggling creativity with base edifice. Thanks for sharing your screenshots and stories!
Today, we are releasing version iii.64 of No Man's Heaven, and we are very excited to denote an event nosotros know players accept been anticipating. Expedition Three: Cartographers begins today!
In the Pioneers expedition, travellers embarked on a long journeying across the milky way: exploring, trading, building, mining and rendezvousing across five different planets. The second expedition, Beachhead, confronted travellers with a tightly-woven mystery, and a race against time to unravel it, with players all across the world eventually helping to summon the legendary SSV Normandy SR1 from Mass Effect.
Expedition seasons give the states the opportunity to arts and crafts No Man'due south Sky experiences that differ from the established game modes, and Cartographers is still some other unique journeying, focused primarily on deep exploration of a unmarried planet. This season places all expeditioners on the toxic world of Gisto Major, where their bespoke starship will require specialist attention to repair and launch into infinite.
Cartographers begins today, and will run for approximately 2 months.
Anniversary T-Shirt
To help commemorate the 5th ceremony of No Man'south Sky, we are releasing this fashionable black and golden t-shirt, available for a limited time in the Official NMS Merchandise store hither (Americas and Canada) or here (rest of world).
Twitch Drop Entrada
We're also very pleased to confirm the dates for a new campaign of Twitch drops! This weekend, from Thursday 9th September to Monday 13th September, tune into streamers playing No Human being's Heaven on Twitch to earn an exciting new spread of in-game rewards.
Our very first Twitch drop campaign before this twelvemonth worked out really well – in addition to welcoming a number of new travellers to No Man'southward Sky, and offering existing players a new mode to earn rewards, the campaign helped bring a new audience to streamers who have supported united states of america from the very beginning, which means a lot to the states!
Full details are available on the Twitch Drops folio hither.
Community Spotlight
We loved this astonishing "vertical metropolis" base of operations by /u/Consistent_Clock_120!
An impressive drawing of a mech by u/BreezySaturn97, and lovely sketches of companions, ships, and a traveller cocky-portrait by u/sByybz
Beautiful new art from /u/SpaghettiboiDudeMan, depicting a crashed freighter
A new frame from a WIP comic by u/vestele8 – we beloved the style!
And some stunning in-game photography by u/blakespot, u/tyrannosaur85, @Risbeak, and @Zaippi
Community Research
Polo'southward Quicksilver Synthesis Companion is exhibiting almost organic-seeming emotion every bit travellers unlock the Antimatter Observation Orb, Synthesis Cadre, and Chimera Vat: items fashioned in the likeness of their own dissonant home. The idea of these items decorating planetary bases makes them emit a few delighted sparks.
They accept hinted that they are side by side planning to synthesise something nautical-themed, inspired past the ancient maritime merchandise vessels of the Gek. Complete missions at the Nexus to contribute towards unlocking the Bubble Vat and unveiling the next batch of exotic items!
Evolution Update
Patch 3.64 is releasing today, and will be available for all platforms soon. We will continue to mind out for issues reported by the community. Thank you lot for playing! In the longer term, nosotros are continuing to work on features and content for No Human being's Sky, and look frontward to sharing more than when we're gear up.
3.64 Patch Notes
- Stock-still an effect that could cause settlement buildings to spawn within the terrain and become blocked (note: this gear up may slightly move some existing settlement buildings).
- Added a Galaxy Map marker to the player'south settlement.
- Fixed an issue that could cause settlement NPCs to get stuck and end navigating.
- Fixed an issue that could cause all settlements to be incorrectly labelled every bit belonging to another player.
- Stock-still an result that caused settlement charts to be used upwardly when they failed to discover a settlement.
- Fixed an upshot that could cause settlement building timers and states to repeat endlessly.
- Fixed an issue that prevented settlements from beingness added to the teleport destinations list when starting a settlement in a different galaxy.
- Fixed a number of visual smooth issues with settlement walls.
- Fixed a number of collision bug in settlement ornament.
- Fixed an upshot that caused settlement construction times to exist overly long (and costs to be repeated) for landing pads and towers.
- Fixed an issue that caused some small settlement buildings to take an additional construction stage that did nothing.
- Fixed an event that caused settlement debt payoff rates to exist calculated incorrectly.
- Fixed an event that caused incorrect audio to play when selecting an selection in a settlement decision.
- Stock-still an effect that acquired h2o to leak within underwater bases.
- Fixed an issue that caused missing geometry on the underside of some landing pads.
- Stock-still an issue that acquired inconsistent window placement on new timber wall/window pieces.
- Fixed a number of snapping problems with generators, batteries, solar panels and planters.
- Added the 'Study Base' option to the Quick Bill of fare, and then that bases can be reported without finding whatsoever parts.
- Stock-still an outcome that acquired the build card grid hints to yet be active when loading a different salvage.
- Stock-still an event that caused the Oxygen Harvester to appear in the wrong group in the build menu.
- Stock-still an issue that prevented the wooden material from appearing in the base of operations part recolour UI.
- Stock-still an issue that could cause the base building menu to be overly jittery.
- Stock-still an result that caused the base building bill of fare to be too close to the part being placed.
- Fixed an issue that prevented ladders and other technology items from snapping correctly in cuboid rooms.
- Fixed an issue that prevented player ships from being correctly placed on landing pads after teleporting to a base of operations.
- Fixed an issue that caused players to spawn exterior the Space Anomaly when joining a friend who was already inside the Anomaly.
- Fixed an event that allowed players to delete the freighter room they were standing within.
- Fixed an issue that could foreclose legacy saves from loading correctly.
- Fixed an consequence that could cause stutter animations around the Infinite Anomaly and the send salve station.
- Fixed an issue that caused the sunlight direction to be incorrect while in space.
- Fixed an effect that could cause pilots to neglect to navigate around their transport after landing on a planet.
- Fixed a number of issues with localised text.
- Stock-still an upshot that could cause players to occasionally spawn below the ground.
- Fixed an issue that acquired players to take damage when being recovered to the terrain after spawning beneath the ground.
- Fixed a crash caused by a memory bruise.
- Introduced a number of physics optimisations.
- Fixed a crashed related to building spawning.
- Fixed a crash related to the Quick Menu.
- Fixed a crashed related to the ByteBeat UI.
- Fixed a threading crash.
- Fixed a crash related to NPC navigation.
- Stock-still a crash caused by reloading the game with the quick menu open.
- Fixed a crash related to base generation.
Our journeying continues.
Give thanks you lot so much,
Sean
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Expedition 3 No Mans Sky,
Source: https://www.nomanssky.com/2021/09/no-mans-sky-expedition-3/
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